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目前顯示的是 4月, 2017的文章

Game Resources: Other Resources about the game

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Game Resources: Other Resources about the game  Game Background: Behind Is a horror thriller game about trying to find your friends in the forest. The player will be forced to choose between difficult decisions and face the consequences of their actions.  To survive, Only 2 tools are available, mobile and flash light. Game script: Conceptual act and storyboard:  rd Researching: History of horror game: First horror video game in world is call “Haunted house” which released in 1982 A good Horror game need to include a horror story background, creepy Background Music(BGM), bloody characters design. Horror games have a large market value. For example:  "Resident Evil 7: Biohazard” released at late January 2017,and through the end of March 2017, they sold 4 million copies. History of VR system: The first idea of VR system is from a French actor call Antonin Artaud to described the illusory nature of characters in 193 First common VR machine rele

106CR Usability test for UI design

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106CR Usability test for UI design The following test is finish by my brother: Jonathan Ko Tasking object: UI of game design Task took for the UI Play button work support button work return button work Quit button work How to play button (can press but noting happen) Problem find from the UI Not much function to pick  The background of the UI not look like a horror game Comment The UI looks simple and easy to use, but there should be more function for user to use. Keep it up!!

Game design: Usability Test for game

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‘Behind.’ Usability test Game Play 1) Is the game tiring to play? (circle one) Very tiring / Tiring / Not very Tiring / Relaxing / Very Relaxing 2) how long were you tired for? 3) what was tiring about it? 4) how should we improve it? 5) how was the pacing of the game? (circle one) Very fast / Fast / Not fast not slow / Slow / Very slow 6) What parts of the game had the worst pacing? (circle as many as appropriate) The start /  The fork / The camp / The river / The camp end / The river end 7) How could we improve? 8)How consistent is the game elements with the game setting? (circle one) Not consistent at all / Not very consistent / Consistent 9) would you replay this game? (circle one) Yes / No 10) Is it obvious that there is a choice to make? E.g. The different paths. 11) Was this a good experience to choose different paths? 12) did you enjoy the game? 13) were you punished for making the wrong decisio

Game design: Time Bar design (Fail)

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Game design: Time Bar design After the game planning discussion, one of my teammate subject we should make a time bar for the game. We make a time period for player to run away from the forest and if time out, the character control by player will died. And I had volunteered to do this job. After my research, I had nearly finished, but there are some problem (sure there is some wrong with coding) in it, so we decided to turn it down. Photos below are the time bar I had been try to do. First I had create a canvas and three circle I had found in Unity. To make the bar look like dropping, I had use the filling skills for the image (1 is whole circle and 0 is noting). To make it work, we need to use coding. To start I had create 3 public keyword and 2 private keyword, which can line object and the codes. [SerializeField] is use for serialize a private field. I had create a function call TimebarLeft, It use for control all the object (how it running, calculation, object activ

Game design: 3D modeling and 3D animation

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Game design: 3D modeling and 3D animation 3D modeling - The tent For the game design object, I had pick to design a tent object . To have an idea have a tent be, I had pick a tent image from the internet: To make a tent in 3ds max, first a create a pyramid from the object type list, then Extrude the door for the tent. Next build a cylinder and cone it for 4 pieces, make them become the nails. After that, place then near the corner (4 corners). Finally add 4 line to connect nails and the tent.   How my tent work in the game: Reason we don't set the materials for the tent, the tent look in write color. File of the work: https://drive.google.com/open?id=0BzSNMm0FgMOLZGwybk42RFp1bEU 3D animation - Crash plane The animation i pick in the game is a crashed plane. Before I asset the folder the the Unity, I had made a plane model and did an animation with it's blade will moving in circle.To move the animation to Unity, I need to export the file into a FBX fil

Game design: Concept and ideas

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Game design: Concept and ideas  For the first week of the module, I had my first experience for using a VR machine, it let my know more about the new generation of gaming  technology. In this modulo, I and my group are going to design and create a VR game. After our discussion, we decide to make a horror game call "Behind". A story about a teen who lost in the forest, To be survive, he need to find a way to leave. We decide there are four optional endings: 2 Died end, 1 True end (know about the story behind the forest) and 1 survive end. To choosing the end, player will face at lease 2 opportunities, each choice they chose will affect the end of the game. For the map design, our team had draw a Prototype and a flow chat for our work: Prototype for the map and UI And the flow chat of the game:

Game design: UI design

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UI design This UI is was designed in week 4 of the module, as this UI is not linking with the game, I can't show the connection of our finial work, but all buttons are fully functioning. Before I start making the UI main page, I had design a terrain for my background environment. To start making a UI, we need to create a Canvas from the UI package. Although Canvas is outside the terrain, but when we start the game, all the things in the canvas square will show in the main camera. This tool is very useful to help user to design their UI background. Beside Canvas, I had also use two tools in the UI package to help me to design: they are Button and Text.    (Left: List of text, Right: List of button) Text is used for inputting words in the UI, for example in my UI: Behind and other words in button. Button can create Button into Canvas, as it create, it available to press it (although nothing happen). For my UI, I had create two Canvas, They are MainCanvas and Su