Game design: Time Bar design (Fail)
Game design: Time Bar design
After the game planning discussion, one of my teammate subject we should make a time bar for the game. We make a time period for player to run away from the forest and if time out, the character control by player will died. And I had volunteered to do this job. After my research, I had nearly finished, but there are some problem (sure there is some wrong with coding) in it, so we decided to turn it down.
Photos below are the time bar I had been try to do.
First I had create a canvas and three circle I had found in Unity. To make the bar look like dropping, I had use the filling skills for the image (1 is whole circle and 0 is noting). To make it work, we need to use coding.
To start I had create 3 public keyword and 2 private keyword, which can line object and the codes.
[SerializeField] is use for serialize a private field.
I had create a function call TimebarLeft, It use for control all the object (how it running, calculation, object activity).
For the reason of the bar is not running, I sure the problems are from Line 16 and 17. Although I keep try to let it work, the unity still find a error make the tool can't work.
As the list above, I had link up object and code and set up the time bar's current amount and the running speed, so I pretty sure error are from coding.
Reason of the tool is not function, our group had drop this idea.
After the game planning discussion, one of my teammate subject we should make a time bar for the game. We make a time period for player to run away from the forest and if time out, the character control by player will died. And I had volunteered to do this job. After my research, I had nearly finished, but there are some problem (sure there is some wrong with coding) in it, so we decided to turn it down.
Photos below are the time bar I had been try to do.
First I had create a canvas and three circle I had found in Unity. To make the bar look like dropping, I had use the filling skills for the image (1 is whole circle and 0 is noting). To make it work, we need to use coding.
To start I had create 3 public keyword and 2 private keyword, which can line object and the codes.
[SerializeField] is use for serialize a private field.
I had create a function call TimebarLeft, It use for control all the object (how it running, calculation, object activity).
For the reason of the bar is not running, I sure the problems are from Line 16 and 17. Although I keep try to let it work, the unity still find a error make the tool can't work.
As the list above, I had link up object and code and set up the time bar's current amount and the running speed, so I pretty sure error are from coding.
Reason of the tool is not function, our group had drop this idea.
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