Game design: Usability Test for game
‘Behind.’ Usability test
Game Play
1) Is the game tiring to play? (circle one)
Very tiring / Tiring / Not very Tiring / Relaxing / Very Relaxing
2) how long were you tired for?
3) what was tiring about it?
4) how should we improve it?
5) how was the pacing of the game? (circle one)
Very fast / Fast / Not fast not slow / Slow / Very slow
6) What parts of the game had the worst pacing? (circle as many as appropriate)
The start / The fork / The camp / The river / The camp end / The river end
7) How could we improve?
8)How consistent is the game elements with the game setting? (circle one)
Not consistent at all / Not very consistent / Consistent
9) would you replay this game? (circle one)
Yes / No
10) Is it obvious that there is a choice to make? E.g. The different paths.
11) Was this a good experience to choose different paths?
12) did you enjoy the game?
13) were you punished for making the wrong decision or messing around?
Game Story
1) What is your opinion on the story so far?
2) Does the story flow correctly and is it consistent throughout? Please mention any hiccups you notice in the story.
3) Did the game cause you to consider possible outcomes of the game? (circle one)
Yes/No
4) If you answered yes to the previous question; what part of the story caused this?
5) What did you feel about the world presented to you?
6) Did the world feel as though it was alive before you came or was the world based around you?
7) Could you maneuver as you wanted to?
8) Did the controls allow to to be tactical and strategic with how you moved?
9) Were the outcomes of the story fair? (circle one)
Yes/No
10) Please expand on your answer to question 9.
11) Did you feel emotionally involved in the game? I.e. did you feel threatened / scared / excited at any point? (circle one)
Yes/No
12) What point in the story was this?
13) What was most interesting about the character? (circle one)
Could see yourself in the character / character was interesting / the character development
Mechanics
Walk through the map,
Do you think the movement speed is adequate? Could it be increased/decreased?
Are the controls natural?
Is the path to follow clear enough?
Usability
1) How fast is the response for pressing each button
ms
2) Do you think it could be faster ? (circle one)
YES / NO
3) How easy is it to turn off the game from the UI? (circle one)
Very easy / Easy / Not bad / Hard / Very Hard
4) Could it be improved?(circle one)
Yes / No
5) How easy is it to turn off the game from the Game? (circle one)
Very easy / Easy / Not bad / Hard / Very Hard
6) Could it be improved? (circle one)
Yes / No
7) Do you feel that UI is part of the game? (circle one)
Yes / No
8) Do you have enough information to comfortably play the game? (circle one)
Yes / No
9) If no would having a manual help? (circle one)
Yes / No
10) is the game difficult? (circle one)
Yes / No
11) if yes would you like tutorials or a progressive difficulty increase? (circle one)
Tutorials / Progressive difficulty
12) Is the art recognisable? Can you tell what it is? (circle one)
Yes / No
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